The Real Journey of Getting Better at Design

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Design is everywhere, you know? From the moment you wake up and grab your phone to check the time, to that coffee mug sitting on your desk right now. Someone, somewhere, thought really hard about how these things should look and work.

And if you’re here reading this, chances are you want to figure out how to create those kinds of experiences yourself. Not just copying what’s already out there, but developing that mysterious design sense that some people seem to just have.

Understanding What Design Actually Means

Let me tell you something I wish someone had told me years ago: design isn’t about making things pretty. I mean, sure, aesthetics matter, but they’re maybe a third of what actually makes good design work. The rest? It’s solving problems, getting inside people’s heads, and knowing when to throw the rulebook out the window.

Back when I started, I honestly thought being a designer meant getting really good at Photoshop and memorizing which fonts play nice together. God, was I clueless. Design is actually about paying attention. Really paying attention. It’s noticing why the London Underground map works so brilliantly while your local transit map makes zero sense. It’s understanding why scrolling through Instagram feels satisfying while other apps make you want to chuck your phone at the wall.

You know what’s funny? The best designers I’ve met aren’t necessarily amazing artists. They’re just ridiculously curious about everything. They’re the ones at dinner parties asking weird questions like “why do you think they chose that particular shade of green for the exit signs?” Sometimes it gets a bit much, honestly, but that curiosity is what makes them great at what they do.

Building Your Visual Foundation

Look, you’ve got to walk before you can run, right? And in design, walking means getting comfortable with the basics. Color theory, typography, composition, visual hierarchy… I know these sound like boring textbook stuff, but they’re actually the tools you need to communicate visually.

Let’s talk about color first. Forget about memorizing complementary schemes or whatever. Just start really looking at how color works in real life. Ever notice how fast food places love red and yellow? Makes you hungry and slightly anxious, perfect for quick turnover. Or how spas always go for those soft blues and greens? That’s not accident; that’s psychology at work. Once you start seeing it, you can’t unsee it.

Typography is its own special kind of challenge. People think it’s just picking nice fonts, but actually it’s more like conducting an orchestra. You’re creating rhythm, pace, moments of emphasis. Good typography feels effortless; bad typography makes people stop mid-sentence and wonder what went wrong.

My advice? Start simple. Pick two typefaces for your project and really get to know them. Learn why Georgia works great for reading long articles while Impact demands to be a headline. And seriously, take some time to understand kerning and line spacing. Your future self will thank you.

Composition feels super abstract at first, but honestly, it becomes second nature pretty quickly. The rule of thirds isn’t just for photographers trying to look artsy. White space isn’t wasted space; it’s giving your design room to breathe. And creating visual hierarchy isn’t about making important stuff huge; it’s about guiding someone’s eye through your design like you’re giving them a tour.

The Power of Deliberate Practice

Reading about design is kind of like watching cooking shows. You might pick up some tips, but you won’t actually get better until you start making stuff yourself. The difference between designers who are okay and designers who are amazing? Usually it’s just that the amazing ones have made a lot more terrible designs along the way.

Try setting yourself weird challenges that make you uncomfortable. Always work in dark, moody palettes? Force yourself to design something bright and cheerful. Rely too much on photography? Create something using only type and shapes. These constraints feel ridiculous sometimes, but they push you to think differently.

Something that really changed how I see design was redesigning boring, everyday stuff. Take a parking ticket, for instance. How could you make it clearer? Less soul-crushing to receive? When you start thinking this way, you begin seeing design problems everywhere. The badly organized menu at your local restaurant. The confusing washing machine interface. It’s both a blessing and a curse, honestly.

I also recommend trying to create something every single day for a month. Doesn’t matter what. Most days it’ll probably suck, and that’s completely fine. The point is making design part of your daily routine, not some special thing you do when inspiration strikes. After a few weeks, you’ll start noticing patterns in your work, habits you didn’t know you had. And slowly, almost without realizing it, you’ll get better.

Learning From the Masters Without Copying

There’s this tricky balance between being inspired by great work and just straight-up copying it. Every designer has to figure out where that line is, and honestly, it moves around depending on where you are in your journey.

When you see amazing design, don’t just admire it and move on. Try to figure out what’s actually happening. What problem were they solving? What other approaches did they probably try and reject? This kind of detective work teaches you way more than following tutorials ever will.

Keep a collection of designs that really speak to you, but here’s the thing: don’t just save pretty pictures. Write yourself notes about why they work. Look for patterns. Maybe you’re consistently drawn to bold, in-your-face typography. Or perhaps clean, minimal layouts make your heart sing. Understanding what you naturally gravitate toward helps you develop your own style, which is really what separates designers from people who just know how to use design software.

And yes, you should absolutely copy designs when you’re learning. But do it intentionally. Recreate them from scratch to understand how they’re built. Then ask yourself what you’d change. How would you adapt this solution for a different problem? That’s when copying becomes learning.

The Human Side of Design

Design doesn’t float around in some perfect vacuum. Real people make it for other real people, and the moment you forget that, your work starts feeling hollow, no matter how visually stunning it might be.

Get feedback from regular people, not just other designers. Their reactions will surprise you constantly. That clever menu system you spent three days perfecting? They didn’t even notice. But that tiny loading animation you threw in at the last minute? Made their whole experience better. You never know what’s going to resonate.

Empathy might be the most underrated design skill out there. Can you imagine using your design when you’re exhausted after a long day? What about if you have shaky hands? Or terrible eyesight? Or you’re trying to accomplish something while your kid is having a meltdown? These aren’t edge cases; this is real life for millions of people.

Cultural context matters more than most designers realize too. Red means luck in China but danger in the West. A thumbs up is positive here but offensive in some countries. Even the way people scan a page changes depending on their reading culture. The more you understand about who you’re designing for, the better your work connects.

Tools, Technology, and Staying Current

Software is just a tool. Knowing every feature in Figma doesn’t make you a designer any more than owning a Stratocaster makes you Jimi Hendrix. That said, being fluent with your tools means you can focus on the creative stuff instead of fighting with menus and shortcuts.

Pick one main tool and learn it inside out. Like, really learn it. Know the shortcuts that save you hours. Understand the quirks and workarounds. Master the workflows. Only then should you start exploring other options. Each tool has its own logic, its own strengths, and understanding different approaches makes you more flexible.

New tech is exciting but don’t get caught up chasing every shiny new thing. Motion design, 3D, AR, AI tools… they’re all cool, but they’re not all necessary for everyone. Focus on what actually helps your work. Sometimes the best solution is the simplest one, made with the most basic tools.

The design world changes fast. Trends that feel fresh today will look dated by next year. But you know what? The fundamental principles barely change at all. Focus on those foundations while keeping half an eye on what’s emerging. You’ll save yourself a lot of stress that way.

Finding Your Voice

At some point, every designer faces this question: what kind of designer am I actually? And here’s the thing, the answer keeps changing. Your style evolves, your interests shift, your strengths develop in unexpected ways. But eventually, you need to stop trying to be all things to all people and start developing your own point of view.

This doesn’t mean you only do one style or you become inflexible. It means figuring out what good design means to you personally. Maybe you believe everything should be as simple as possible. Or maybe you think design should surprise and delight people. Whatever it is, own it. Stand behind it. Let it guide your choices.

Your design voice comes from everything you’ve experienced, not just your portfolio. That summer you spent in Japan might influence how you think about negative space. Your grandmother’s quilt patterns might show up in your layouts. These personal connections are what make your work yours.

Bring your weird interests and random knowledge to your work. That obsession with 80s music videos? Your encyclopedic knowledge of succulents? Your ability to quote entire episodes of The Office? It all feeds into your creative process somehow. The most interesting designers aren’t blank canvases; they’re complicated people with opinions and experiences that show up in their work.

The Long Game

Getting better at design isn’t a sprint. Hell, it’s not even a marathon. It’s more like a really long hike where sometimes you’re climbing uphill and can barely breathe, and other times you’re on a beautiful ridge taking in the view.

There will be days when everything you make looks wrong. When you stare at other people’s work and wonder why you even bother. When clients reject your twentieth revision and you question all your life choices. This is normal. This is literally part of the process. Every designer goes through it.

Growth happens in weird jumps rather than smooth progress. You’ll feel stuck for weeks, maybe months, then suddenly something clicks and you realize you’ve leveled up without noticing. Trust me on this one. Keep going even when you can’t see the progress happening.

Build relationships with other creative people, but not just designers. Developers, writers, photographers, marketers, whoever. Design doesn’t exist in isolation, and understanding how other disciplines work makes your own work stronger. Plus, these people become your network, your sounding board, sometimes your clients or collaborators.

Remember why you started this whole thing. Was it to make the world a bit more beautiful? To solve problems that bug you? To help people navigate their daily lives more easily? Keep that reason close. It’ll get you through the rough patches and remind you why this matters.

The path to becoming a better designer is messy and frustrating and absolutely never boring. But it’s also incredibly rewarding. Every new skill you develop, every problem you solve, every tiny improvement you make, it all adds up. You’re literally making the world a little bit better, one design at a time.

So keep practicing, even when you don’t feel like it. Keep questioning everything. Keep pushing yourself into uncomfortable territory. The world needs thoughtful, skilled designers who give a damn. Might as well be you, right?

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